Clash Royale update – October 26 patch notes and bug fixes

Clash Royale is getting a new update which they’re called ‘the biggest update of the year’.
Clash Royale players can expect two new cards, a new ranked mode called the Path of Legends, Trophy Road rework, Deck Explorer, new King Levels, and much more. The update which is going live today (October 26) will result in some downtime.
There are also a number of bug fixes. For example, there is no more ‘Drag Glitch’ (Fixed an issue where placing two cards in quick succession would fail to play one of the cards).
Thanks to the Clash Royale website, we’re able to detail the update in full below.
Clash Royale update – two new cardsThere are two new cards coming in this update: Monk and Phoenix.
Monk is a brand new Champion who has spent years studying his unique fighting style in his Arena, the Silent Sanctuary. This Arena is where he will be unlockable on the Trophy Road at 6500 Trophies!
Monk has a powerful 3-hit combo, which pushes back enemies with the final strike! This final super-punch includes a pushback which deals extra damage to every affected unit.
SPECIAL ABILITYMonk’s special ability is Pensive Protection, which sees him create a protective aura around himself and nearby allies. This cuts damage taken as well as causing projectiles to be deflected.
Phoenix
Phoenix is a new Legendary flying unit with Melee Attacks. Once defeated, it explodes, causing damage to nearby units and buildings before retreating into a Phoenix Egg. If the egg is not destroyed, the Phoenix will rise again and be ready to carry on the battle.
New Ranked Mode – Path of LegendsThe Path of Legends replaces the old League system on Trophy Road and consists of 10 Leagues. The Hall of Fame in the final League contains the best players in the world.
LEAGUES AND LEVEL CAPWhen reaching Arena 15 at 5000 Trophies, you will unlock the new Path of Legends by tapping the icon next to the Battle button on the main screen.
Each League is level capped, which means that your Cards or Tower Power can not go above a certain level defined by the League you are in.
CLIMB THE PATHAfter winning a battle in the Path of Legends, you will climb up to another step, pushing you closer to the next league.
There are two types of steps, STONE STEPS and GOLDEN STEPS.
Stone steps will break after a loss, sending you back down the Path. Golden steps do not break! Once you’ve reached a golden step, you will not lose progress even if you lose a battle. Aim for the golden steps! When you reach a new League, you cannot go back down to the previous Leagues through losing.
ULTIMATE CHAMPIONIn the Ultimate Champion League, players are awarded a rating based on the number of wins and losses they accumulated on their journey to the top League, starting from Master II (League 5).
This rating will evolve depending on win-rate, and will reset with each ranked Season.
If you’re among the best 10,000 players, you will be awarded a rank and enter the Hall of Fame! The Top 1000 ranked players will appear in a Global Leaderboard, displayed at the end of the Path of Legends.
RANKED SEASON RESETAt the end of each Ranked Season, all players will restart their journey through the Path of Legends.
Based on your season finish, you will receive a Win Multiplier that will help you progress to where you were before the reset. The Win Multiplier will decrease after each Battle you win.
REWARDSOf course, there will be rewards for players who choose to compete in ranked mode!
You claim rewards as you climb the Path of Legends. Some will be one-time rewards (displayed on the left of the Path), whereas others (on the right of the Path) will refresh after each season reset.
TROPHY ROAD REWORK
With the new Path of Legends opening, there are some changes to the Trophy Road!
The Trophy Road now stops at 7500 Trophies and will not reset at the start of a Season anymore. You will be able to earn Trophies, visit new Arenas, and collect one-time rewards on the way. Once reaching the end of Trophy Road, you will not win (or lose) any more Trophies. But you will still be able to play in it, and get Chests and Victory Gold, without the fear of losing anything!
With the addition of 6 new Arenas on the Trophy Road, Chest content and Victory Gold will also scale up. The higher you are, the more rewards you will earn!
LEVEL GATES AND TROPHY FLOORSThe Arenas on Trophy Road will now have Level Gates. You will have to gain enough experience and upgrade your King Level to access them. All Arenas will also have Trophy Floors, meaning that once you’ve reached a new Arena, you won’t be able to go back to the previous one.
CHAMPION UNLOCKSChampions are now available for players on the Trophy Road starting at 5500 Trophies (Arena 16, King Level 33).
KING LEVEL REWORK
Your King Level will now be separated from your Crown Tower level and will go up to level 50. The maximum Crown Tower level, now called TOWER POWER, will still be 14 and applies to both King and Princess Towers. Card Levels will remain unchanged (Level 14 is still the Max Level for cards)!
King Level 14 players will receive ALL of the experience that they have already accumulated whilst at Max Level.
OTHER CHANGES AND ADDITIONS DECK EXPLORERThe Deck Explorer is a new feature that will help you to find new decks! You will find the Deck Explorer button below your Battle Deck, next to the Mastery button.
The Deck Explorer will give you results based on what is popular and proven to work in your current Arena, but it will also take your Card Levels into account to make truly personalized decks.
The Deck Explorer will give you multiple decks to choose from, and if you don’t like any of those, you can continue your search by including or excluding more cards!
DAILY TASKS
Daily Tasks are available on the home screen, and will reward you for completing certain objectives.
There are three tasks to complete each day and each task can be completed simultaneously. When all Daily Tasks are complete, you get the Daily Bonus! When a new day starts, unclaimed rewards will remain, and new Daily Tasks will be available once the previous rewards are claimed.
By getting every Daily Bonus in a week, you will unlock a Weekly Bonus.
HOGGY BANK
The Hoggy Bank is a new premium feature that will appear on the home screen from time to time, and will hold either Gems or Gold.
When you earn Gold while the Golden Hoggy Bank is active, you will receive additional Gold (the exact amount can vary) that will be stored in the Hoggy Bank. During the time that the Hoggy Bank is active you will be able to break it (for a price) and collect the goodies inside!
NEW MASTERY TASKS
We’ve added a third tier of Mastery Tasks for the following cards:
NEW MAGIC ITEMS
Champion Wild Card and Champion Chest!
BALANCE CHANGES
Three cards are getting Balance Changes with the update:
KNIGHT
- Hitpoints: (+3%)
GOBLINS
- Goblins Count: (3 -> 4)
- First Hit Speed: (slower, 0,2s -> 0,4s)*
*This change will also affect Goblins in Goblin Gang, Goblin Barrel, and Goblin Drill
MIRROR
- Will now be greyed out (unable to play next) directly after playing a Champion
- No more ‘Drag Glitch’ (Fixed an issue where placing two cards in quick succession would fail to play one of the cards)
- Removed ‘Gold Discount’ briefly image appearing after applying a Wild Card
- Fixed an issue where unlocking Mini P.E.K.K.A caused all card previews to be stuck with a loading spinner
- Fixed an issue where Royal Recruits could be placed on the opposing player’s side
- Fixed an android-specific issue where a Gem animation would not appear after a Shop purchase
- Fixed an android specific issue where the keyboard would load twice
- Fixed an android specific issue where emojis were displaying incorrectly
- Added missing particles FX to Goblin Drill’s Star Level 1
- Fixed an issue where Golden Knight dashed to an empty space with no target
- Fixed a crash that could occur on the Battle Banner edit screen
- Fixed an issue where the new event text for Crown/Gold Rush could block the ability to access the Supercell ID quick-switch button
- Fixed an issue where mystery numbers would appear on the opponent’s Decks during the Ban phase in Ban Pick Duels.
- Fixed an issue where the Banner Token ‘Collect’ button incorrectly directed players to the Shop when their Banner Token inventory was full
- Fixed an issue where Sparky was not reset when hit by Electro Spirit at the same time she was being hooked by Fisherman
- Fixed an issue where trying to place a Champion into an invalid slot in your Deck canceled the placement, forcing a player to re-select the Champion
The post Clash Royale update – October 26 patch notes and bug fixes appeared first on VideoGamer.com.
* This article was originally published here
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