Days Gone wasn't a hit because reviewers were too "woke", director claims
![Days Gone wasn't a hit because reviewers were too "woke",
director claims](https://assets.reedpopcdn.com/days-gone_11ryTdD.jpg/BROK/thumbnail/1600x800/format/jpg/quality/80/days-gone_11ryTdD.jpg)
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Upon its release, Days Gone was met with middling reviews across the board. In our own review, in which Sony Bend's take on a zombie apocalypse was not awarded a badge, Malindy Hetfeld described it as "a shallow copy of many better open-world action games".
And Malindy wasn't alone in thinking this way. Even the powers that be at Sony reportedly didn't feel the game warranted a sequel.
But, according to Days Gone director John Garvin, the game itself was not to blame for this tepid reception. Rather, it "failed" because of a combination of "tech issues", "reviewers who couldn't be bothered to actually play the game" and "woke reviewers who couldn't handle a gruff white biker looking at his date's ass." Errm, ok then.
* This article was originally published here
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