Days Gone wasn't a hit because reviewers were too "woke", director claims

Days Gone wasn't a hit because reviewers were too "woke",
director claims

Upon its release, Days Gone was met with middling reviews across the board. In our own review, in which Sony Bend's take on a zombie apocalypse was not awarded a badge, Malindy Hetfeld described it as "a shallow copy of many better open-world action games".

And Malindy wasn't alone in thinking this way. Even the powers that be at Sony reportedly didn't feel the game warranted a sequel.

But, according to Days Gone director John Garvin, the game itself was not to blame for this tepid reception. Rather, it "failed" because of a combination of "tech issues", "reviewers who couldn't be bothered to actually play the game" and "woke reviewers who couldn't handle a gruff white biker looking at his date's ass." Errm, ok then.

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* This article was originally published here

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