Tales of Symphonia Remastered Developer Apologizes for Issues, Promises Updates

Tales of Symphonia Remastered Developer Apologizes for
Issues, Promises Updates

Bandai Namco’s Tales of Symphonia Remastered launched about ten days ago for Xbox One, Nintendo Switch and PS4, but it’s left most fans wanting. Some major reported issues include long loading times, crashes, and broken textures. It also doesn’t help that the remaster improves very little, with the frame rate stuck at 30 FPS (compared to the original game’s 60 FPS).

The developer took to Twitter, confirming (translation via DeepL) an “event that may cause gameplay issues with this product version, currently on sale. We are currently investigating the issue intending to correct it.” Future updates will be announced for correcting the same “as soon as they are known.” It asked fans to wait for more details and apologized for any inconvenience.

Based on the 2003 classic on the Nintendo GameCube, Tales of Symphonia Remastered features quality-of-life improvements like skipping cutscenes, a revamped save screen and improved Elemental Cargo ship controls. While it includes the additional costumes, Compound Unison Attacks and Mystic Artes from Tales of Symphonia Chronicles, its follow-up/spin-off Dawn of the New World isn’t included. Head here to see more gameplay, and stay tuned for details on subsequent updates.

【お詫びとご案内 1/3】
Nintendo Switch™版「テイルズ オブ シンフォニア リマスター」をプレイいただき、ありがとうございます。
現在発売中の本製品版にて、ゲームプレイの問題になる事象を確認しております。
現在、修正に向けて調査を開始しております。

— テイルズチャンネル+ (@tales_ch) February 24, 2023

【お詫びとご案内 2/3】 
今後の修正に向けたアップデートについては判明次第、ご案内予定です。
本アカウントより発信してまいりますので、ご案内までお待ちくださいますようお願い申し上げます。
お客様には大変ご迷惑をお掛けしておりますことをお詫び申し上げます。

— テイルズチャンネル+ (@tales_ch) February 24, 2023



* This article was originally published here

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