The Antstream Arcade Guide #1: Adventure
Greetings, brave retro gamers!
Retro games can sometimes be tricky and puzzling – in a good way! But if you’re struggling, we are here to help with a new feature on the Antstream Arcade blog. Each Antstream Arcade guide will include tips and help on how to play and beat a particular game on the service. We have over 1500 brilliant retro games on Antstream Arcade – so we’d better get cracking!
The Game: Adventure
Developer: Warren Robinett
System: Atari 2600
Atari’s debut console, the Atari 2600, first appeared in the autumn of 1977 and became a worldwide smash. Many of its games were either official arcade conversions or simple shoot-‘em-ups. However, despite the technological restrictions, talented developers were pushing the boundaries of gameplay to produce relatively complex and thoughtful games. One such person was Warren Robinett, author of another Atari 2600 game, Slot Racers. A fan of the original text adventure game, Adventure by Don Woods and Willie Crowther, Robinett loved the concept of a network of rooms, many of them containing objects to pick up or enemies to fight. For his second game, his objective was to translate the text adventure format to the Atari console.
Did you know? Robinett co-founded The Learning Company, specialising in educational software. Its best-selling game was the logic circuit simulation Rocky’s Boots.
The Aim Of The Game
An evil magician has stolen the enchanted Chalice and hidden it inside the kingdom. As a courageous hero, your task is to locate the Chalice and place it back inside its rightful home, the Golden Castle. Inevitably, the magician isn’t going to let you wander around unhindered. Three aggressive dragons patrol the kingdom along with a pesky bat that has a penchant for shiny objects.
The game begins outside a castle. A small square represents the player and can move in four directions. Each screen has a gap or gaps around its edges – moving through these takes you to another location. There are three difficulty levels which we’ll go into more detail about shortly.
When it touches an object, the square automatically picks it up. Touching the relevant piece of the game activates the held object while pressing fire drops it, and the square can only hold one item at a time. The objects in Adventure are:-
Keys: the keys in Adventure are colour coded and open the portcullis’ to each corresponding castle.
Sword: used to slay the chasing dragons. Make sure it’s pointing at the dragon!
Magnet: pulls items towards the square – useful if they’re stuck in a wall.
Bridge: this can be picked up and placed over walls, enabling passage. Essential for levels two and three.
Chalice: your objective, and must be returned to the Golden Castle.
Adventure has four enemies: three prowling dragons and a rather annoying bat. The dragons chase the player relentlessly, although you can use the sword to slay them. Should they eat the player, pressing return revives the player back outside the Golden Castle, an early example of a videogame ‘continue’. This, unfortunately, also revives slain dragons while objects remain in their current position. The bat is harmless physically but will constantly swap or steal items, depositing them randomly elsewhere in the maze.
The Difficulty Levels
Adventure has three difficulty levels, selectable at the start by pressing F12.
Difficulty Level One
Level one is the easiest and, therefore, the best place to start. The adventurer begins at the Golden Castle, and its key is nearby. Grab it, and you can enter the castle and acquire the sword. Make sure you hold the key above your avatar and push it against the portcullis. The objective is to collect the Chalice from the Black Castle. Go down, right and down, and you’ll find its corresponding key, guarded by the green dragon, Grundle. Go back up, left, left and up, and you’ll find yourself in the labyrinthine maze. Somewhere to the north lies the Black Castle. Get the Chalice, head back to the Golden Castle and fortune and glory are yours! There is no bat or red dragon in level one.
Difficulty Level Two
As in level one, the player begins outside the Golden Castle. There’s no key, however, and the irksome bat soon absconds with the sword. This is a much more complex adventure, containing three castles and a set of catacombs bottom right from the Golden Castle. You can only see a short distance ahead of you in these – to get the gold key, go down twice, making sure you use the middle path. Taking the key back to the Golden Castle unlocks another path in the catacombs leading to the White Castle. But first, you’ll need the white key, situated in the maze to the west. Once in the White Castle, the northern area is only accessible with the bridge. Here is the key to the Black Castle, home of the Chalice and situated north of the maze.
Difficulty Level Three
Level three is identical to level two, except that all the items are placed randomly around the kingdom. Sometimes this makes things easier, but usually trickier! The randomisation can also render the game unsolvable – for example, if the white key is inside the White Castle, there’s no way to get in save for the slim hope that the bat will come in useful for once and pick it up.
* This article was originally published here
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